ariel malka is a programmer and designer working on a range of interactive projects


Looking for opportunities; Freelance software architect; Ex-member of the Processing and Cinder communities; Based in Tel-Aviv, anchors in Paris


  • • Design: 2d/3d, gaming, interaction, typography, UI/UX.
  • • Programming: Java, C/C++, Objective-C, JS
  • • Platforms: Windows, OSX, Android, iOS, Emscripten

aesthetics and computation

So how does it look when a designer who is also a programmer designs and programs things? A few shortcuts:

research and development

In parallel of his freelance work, Ariel spends a respectable amount of time on R&D and creating art. A few representative labs:

  • (2003-2014), a growing collection of software experiments exploring the relation between text, space and time.
  • the chronotext toolkit (2011-2014), an open-source C++ code-base extending Cinder, for creating dimensional text experiments and cross-plaform mobile apps and games.
  • mobile-sand (2004-2005), a concept demo for a new kind of mobile gaming experience.




Updates on twitter, vimeo, flickr

latest client work

  • • Providing Slate Science Inc. with a cross-platform solution for producing performant tablet apps for iOS and Android.

old but noteworthy

notable paradigm shifts

  • • 2001-2002: Teaching at Camera Obscura School of Art, New Media section.
  • • 2003-2004: Being an active member of the Processing community.

© 2001-2015 ariel malka
Java iPhone Android OpenGL JOGL 3D Processing Cinder Israel